TABLE OF CONTENTS
Need an Extra Fragment Slot? Now You Can Have It!
In their post that introduced a comprehensive preview of the upcoming alterations, Destiny 2 Combat Gaming team announced that after receiving community’s feedback about single-Fragment-slot Aspects, they decided to change that. Thus, in Season 21, the Fragment slot allotment will be increased to two but only for the following Aspects for now:
- Hunters: Gunpowder Gamble, Shatterdive, and Trapper’s Ambush
- Titans: Bastion and Juggrnaut
- Warlocks: Chaos Accelerant
Super Changes: Big and Small
Let’s start with a global thing. After looking closer at roaming Supers, the devs decided to increase their viability. For that, they tweaked the PvE damage resistance, so in Season of the Deep, all Supers will get their damage resistance against PvE increased by 20%.
Now, with that being said, let’s move on to more specific changes class by class.
Hunter
The changes for their class will be made to the Solar, Arc, and Void subclasses.
Golden Gun (Marksman and Deadshot) |
Increased damage against PvE enemies by 20% |
Arc Staff | PvE damage increased by 20% |
Spectral Blades |
|
Gathering Storm |
|
Titan
This class will get some PvE damage buff for their roaming Arc, Solar, and Stasis Supers.
Fists of Havoc |
|
Glacial Quake |
|
Sentinel Shield | PvE damage increased by 20% |
Hammer of Sol | Buffed PvE damage by 10% |
Burning Maul |
|
Warlock
These guys will receive Super updates for their Void, Arc, Stasis, and Solar subclasses
Nova Warp |
|
Nova Bomb |
PvE damage increased by 20% |
Stormtrance |
|
Chaos Reach |
|
Winter’s Wrath | Increased PvE damage by 10% |
Daybreak | Adjusted Super camera to allow the player to look down further and avoid VFX blocking view of targets when moving quickly |
And now let’s talk about other updates and tuning Bungie has prepared for us in the next season.
What’s New for Strand?
According to the blog post, Destiny 2 Combat Gaming team is still observing the new subclass and its performance. However, it doesn’t stop them from making a few adjustments to improve our gaming experience. So, here’s what’s coming the following season.
Class | Ability | Changes |
---|---|---|
Hunter | Threaded Spike |
|
Titan | Frenzied Blade |
|
Warlock |
Arcane Needle |
|
Other Changes
Grapple
- Reduced base cooldown from 105 seconds to 82 seconds
- Reduced the minimum time between grapple activations from 2.5s to 0.2s
Thread of Generation
- Reduced energy generation provided by some damage-over-time mechanics
- Reduced energy generation provided by Trace Rifles by 36%
Stasis Ability Updates Are Coming Too
With addition of Strand and Subclass 3.0, Bungie wanted to reexamine some of the tuning changes they made to this subclass in Season 14 and 15 and tweak them to keep things balanced in the new season. So, here are the results.
Class | Ability | Changes |
---|---|---|
Hunter | Withering Blade |
|
Titan |
Shiver Strike |
|
Titan |
Howl of the Storm |
Increased width of freezing cone vs. players by 31% |
Warlock | Frostpulse |
Now provides 2 meters of additional melee lunge range after activation for 1.2 seconds |
Introducing Light Tuning Updates
As was mentioned by the devs in their post, the changes to these subclasses will be made to a variety of abilities, especially to those that are currently overpowered or, on the contrary, underpowered. Yes, there are going to be lots of buffs and nerfs.
Hunter
The main focus for this class is Nightstalker and Gunslinger melee abilities that will go under the following changes.
Snare Bomb |
Increased PvE weaken duration on detonation from 4 seconds to 8 seconds |
Proximity Explosive Knife |
|
Weighted Throwing Knife |
On keyboard, reduced minimum tracking shape size by 25% and maximum tracking shape size by 10%. This shape grows over 0.5 seconds after the projectile is thrown |
Lightweight Knife |
|
Gunpowder Gamble | Reduced cooldown from 12 seconds to 6 seconds |
Warlock
The devs were aiming to make some changes to Incinerator Snap, Ball Lightning, and a pair of Chaos Accelerant’s boosted grenades, so here are the updates we’ll see (and experience) in the Season of the Deep.
Incinerator Snap |
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Ball Lightning |
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Chaos Accelerant (Scatter Grenade) |
|
Magnetic Grenade | Increase charged hold time from 3.2 seconds to 4.5 seconds |
Titan
Their class’s abilities will see numerous changes in the upcoming season, such as the following.
Seismic Strike, Shield Bash, Hammer Strike |
Now cost 15% melee energy on activation, Base cooldowns are now standardized at 91 seconds |
Knockout |
|
Shield Throw |
|
Throwing Hammer |
Now adjusts its initial flight trajectory based on your aim assist target |
Sol Invictus | Increased damage dealt by Sunspots to enemy players per tick from 17 to 22 |
Subclass Keyword Tuning Changes

Besides the updates mentioned above, the devs introduced alterations they are planning to do to subclass keywords, more specifically to Arc and Solar. The changes will be made to scorch, jolt, and speed booster.
Scorch
- Increase stun time before stacks begin falling off from 1.5s to 2.3s on players
- Increase stun time before stacks begin falling off from 3s to 4.5s on PvE combatants
Jolt
- Reduced base PvE damage by 15%
- Reduced additional damage scalar vs. major combatants in PvE by ~20%
Speed Booster
- Bonus jump acceleration scalar reduced from 1.5x to 1.25x
- Now activates while sprinting after 2.5 seconds, down from 3 seconds
- Now lingers while the player is not sprinting for 2 seconds, up from 1.5 seconds
- Fixed a bug where if the player was already sprinting and then became amplified, speed booster would not be granted
These are all changes Bungie discussed in their recent update, though the devs added that the list isn’t final, meaning there’s more coming in Season of the Deep.
Upgrade Your Guardian In No Time

How will these alterations affect the gameplay? Only one way to find out – to play the game when the new season goes live. However, no matter how good or not these buffs and nerfs will turn out to be in reality, you can always improve your gameplay with the help of LFCarry’s PROs. We are at your service if you want to succeed in high-difficulty content by having the best build, impeccable loadout, and reliable teammates.
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That would be all for today! Thank you for reading, and make sure to come back soon for more news!
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