In patch 10.1, WoW developers will introduce a number of changes to the PvP aspect of the game. Not long ago, they published a short note in which they discussed this first set of adjustments. They can already be tested on the Neltharion Embers PTR. Here is our summary regarding the changes:
TABLE OF CONTENTS
Critical Strike PvP Value
The developers have reverted a change introduced in Shadowlands and reduced the power of critical damage/healing in PvP from 175% to 150% (in PvE it is 200% by default) in order to slightly slow down the pace of combat. Nonetheless, developers will keep an eye on it to make sure that it isn’t too slow.
Crowd Control And Interrupt Duration
The developers reduced the interrupt duration (in PvP and PvE) and the Crowd Control (in PvP only) effects by 1-2 seconds to solve some problems with them. CC abilities in PvP should no longer last more than 6 seconds (except when modified by Evoker’s Oppressing Roar).
In conjunction with these changes, Gladiator’s Distinction will no longer provide a 10% CC reduction, and the new season’s professions items will no longer grant a 5% CC reduction. Also, items crafted with professions no longer grant a 5% reduced CC Duration.
Precognition
Although the PvP talent Precognition has performed well, it currently occupies one of the three talent slots. The developers decided to remove it as a talent and turn it into an Optional Reagent for crafted gear so that players have more opportunities to use it without compromising other talents. It will count as an Embellishment. Also, the developers have planned to introduce new and change or remove old PvP talents to make the gameplay more interesting.
Crafting Professions
Crafting professions will become a bit more interesting for PvP fans. New Optional Reagents will appear in the game, which will allow you to turn rare and epic craft items into PvP armor with PvP item level. You can buy these materials from vendors in Waldrakken:
- Rare Emblems of Heroism are sold by Selterex for Honor points. They are set at 437 PvP lvl.
- Epic Trophies of Conquest are sold by Calderax for Conquest points. They are set at 450 PvP lvl.
Each reagent has three versions with different prices.
Reagent | Level | Price | Pieces |
437 | 525 Honor | Necklace, cloak, bracers and rings | |
437 | 700 Honor | Shoulders, gloves, belts and boots | |
437 | 875 Honor | Helmet, Breastplate and Pants | |
450 | 525 Conquest | Necklace, cloak, bracers and rings | |
450 | 700 Conquest | Shoulders, Gloves, Belts and Boots | |
450 | 875 Conquest | Helmet, Chestpiece and Pants |
Item lvls in PvP
In PvP, there are only 2 ilvls, since PvP gear has a stable level (in battles between players) and a PvE lvl that varies depending on the quality of the item (in other instances). These are the lvl 437 Challenger Armor for Honor, and lvl 450 Gladiator Armor from Conquest. It’s worth noting that PvP items can also be crafted from regular PvE gear using the new optional reagents.
The New Vicious Mount: War Snail
A model of the new vicious mount that PvP fans will be able to earn in Season 2 of Dragonflight has been unveiled. We are talking about Vicious War Snail. This time, both versions of the creature itself look the same, and the visual differences are only in the color of the saddle and the flags by which you can understand which faction its rider fights. They will probably be one of the main reward mount types in Embers of Neltharion.
Gladiator Reward: Winding Slitherdrake Dragonriding mount
A model of a new mount that will serve as a reward for a brave gladiator in the second PvP season has also been uncovered. To obtain it, you’ll need to win 50 victories in 3v3 Arena Battles at the Elite rank. Similar to the first one, this will be an embellished version of the Winding Slitherdrake Dragonriding mount.
The Developers' Note
For a full list of adjustments to abilities, effects, and talents in PvP, take a look at the latest developers’ post regarding the matter:
Feedback: PvP Updates in Embers of Neltharion
Greetings PvPers of the Dragon Isles!
In the Embers of Neltharion PTR, you’ll see a number of PvP changes, and we want to discuss and provide context around these changes. We’ve felt that the game pacing in Dragonflight has been close to what we’d like, apart from having health spikes that are too large in burst windows. The changes below are decisions we’re looking to make alongside each other, to move even closer to game pacing that we’re happy with.
Critical Strike PvP Value
At the beginning of Shadowlands, we increased the Critical strike damage and healing value to 175% from 150% in PvP (from the normal 200%). We will be reverting this change, so the Critical Strike value will be 150% in PvP to address our burst concern.
We recognize this will slow down game pacing, and we will keep an eye on it to ensure it isn’t too slow. Alongside class changes, we intend to adjust the primary stat gain from Gladiator’s Distinction as a tuning knob to keep PvP pacing in a healthy place.
Crowd Control
In September, we published a post that both discussed and recognized crowd control continues to be a point of concern for players in PvP. We shared that we would continue to analyze and evaluate how crowd control plays in PvP and discussed some other options for future patches to further address the concern of crowd control, one being adjusting the PvP duration on individual abilities that may have not been changed for years.
In the Embers of Neltharion patch, players will see the first step of this, as we are making targeted adjustments for crowd control durations in PvP. Our general guideline was to reduce the PvP duration of most Crowd Control abilities so that nothing should ever go beyond 6 seconds when modified (except when modified by Evoker’s Oppressing Roar). We want crowd control to remain meaningful when coordinated well, while still allowing for reasonable counterplay opportunities by the opponent.
In addition to the typical crowd control abilities that have diminishing returns, we are adjusting the interrupt duration of some abilities that are not PvP specific. We feel that this change would have minimal impact in other content due to how creature spells are generally designed, as most kicks are spent on spells that have inherent cooldowns longer than the interrupt duration. We will also be keeping extra consideration of these changes for seasonal dungeons.
We evaluated different crowd control types and each ability within each category to determine a healthy duration for them. We do not want all similar crowd control types to necessarily be unified and want to ensure there’s unique flavor to class abilities and what makes sense within their overall kit. We’ll keep a full list of the changes in our PTR Development Notes.
In conjunction with these changes, Gladiator’s Distinction will no longer provide 10% CC reduction and the new season’s professions items will no longer grant 5% CC reduction.
We are continually having discussions regarding crowd control in PvP to make targeted adjustments that will be healthy for the game’s state and look forward to your feedback on this.
PvP Talents
We’ve been excited to watch players utilize the new talent trees that came in Dragonflight. In previous interviews, we hinted at a PvP talent refresh in Dragonflight similar to the refresh that occurred in Shadowlands’ Chains of Domination update, and you’ll see the start of the refresh in the Embers of Neltharion PTR. Our goal with this update is to bring new and exciting talents into the game and also revitalize existing talents that may be undervalued as the game has evolved.
In this week’s build you’ll see new PvP talents and changes to some existing ones; over the coming weeks you will continue to see more updates to PvP talents. Keep an eye on the latest PTR Development Notes for details of the changes.
Precognition
In Dragonflight, we introduced a new PvP talent, Precognition. We have been happy with how the mechanic has played out in practice. However, we feel that taking one of the three PvP talent slots has been too expensive. To solve this problem, we are removing Precognition as a PVP Talent and we’re going to be making it available as an Optional Reagent that can be used to apply the Precognition effect to crafted gear. This Optional Reagent will count as an Embellishment.
We recognize it has been challenging to play a healer in PvP, and we think the Crowd Control and Precognition changes are a step in the right direction to make playing healers a more enjoyable experience for the average player.
We look forward to seeing how the above changes play out and are eager to receive feedback on them throughout the Embers of Neltharion PTR cycle. We’ll have a Play with the Blues event later in the PTR cycle, for more focused playtesting, so keep an eye out for communication about that soon.
Thank you for all of your testing and feedback.
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