The highly anticipated patch for Diablo 4, which aims to address the community’s concerns, is finally making its way to us. This patch follows a rather unpopular and heavily criticized update that introduced numerous nerfs, much to players’ dismay, marking the start of the Season of the Malignant.
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Diablo 4 Patch 1.1.1 Release Date
The highly anticipated patch is scheduled for release on Tuesday, August 8. It’s worth mentioning that Blizzard has adopted a new approach of providing players with advanced notice by sharing the finalized patch notes almost a week in advance. This demonstrates their commitment to keeping the community informed about upcoming changes. The recent updates have brought about some notable changes, primarily in the form of buffs. However, it’s worth mentioning that bosses have had their health enhanced at higher levels. This adjustment ensures they remain challenging and not the easiest aspect of dungeons. One positive change that has been implemented is the guarantee that bosses, treasure goblins, and legion events will now drop at least one legendary item. Additionally, there is a bonus new stash tab available!
However, many people are eager to witness the class buffs, and there is quite an abundance of them. Players knew most of these updates, but now we have the official version. According to Blizzard, they mentioned that approximately 90-95% of the content previously shown will be included. This article provides an update on the current state of all the classes. The Barbarian and Sorcerer classes have received significant attention and improvements, mainly due to the adjustments made after the 1.1.0 nerfs. You can check the complete patch notes in the official site. However, for your convenience, we have summarized the class buffs below:
Class Balance Upgrades
Classes have had several balancing changes. Blizzard wanted to increase Sorcerers and Barbarians’ efficacy while also tackling some specific issues for each Class:
Sorcerer
- Enhance late-game resilience mainly through Paragon Board upgrades.
- Change several Class mechanisms to avoid “Kiss-Curse” effects, in which the gamer receives power but loses power elsewhere.
Barbarian
- Increase Fury generation on Basic Skills to quicken the flow of combat in the beginning stages.
- Increase the power of Unique Items to add late-game intensity.
- Builds that need to be achieving a higher power level should be strengthened.
- Expand application cases for Legendary items and other situational effects.
Skills
- Bash: Fury gained enhanced from 11 to 13.
- Flay: Fury gained enhanced from 10 to 13.
- Enhanced Frenzy: Fury gained enhanced from 2 to 3.
- Lunging Strike: Fury gained enhanced from 10 to 2.
- Double Swing: Damage enhanced from 40% to 50%.
- Enhanced Rupture: Damage enhanced from 45% to 70%.
- Enhanced Charge: Damage enhanced from 30% to 60%.
- Mighty Charge: Vulnerable duration enhanced from 2 to 4 secs.
- Violent Upheaval: If Upheaval damages at a minimum of 2 enemies or a Boss, you acquire Berserking for 2 seconds, enhanced to 3 seconds if it damages at least 4 adversaries.
Passives
- Aggressive Resistance: Damage reduction enhanced from 3% to 4%.
- Gushing Wounds: Bleed damage dealt based on Critical Damage bonus enhanced from 100% to 115%. Bleed damage when Overpowering is enhanced from 11% to 70%.
- Unconstrained: Berserking damage bonus enhanced from 25% to 35%. Updated the tooltip to reflect this Key Passive’s value more clearly
- Walking Arsenal: Bonus damage duration enhanced from 6 to 8 seconds.
Legendaries
- Aspect of Ancestral Force: Damage enhanced from 32-50% to 40-58%.
- Death Wish Aspect: Thorns enhanced from .5-.75 to .65-.85.
- Aspect of Unrelenting Fury: Core Skill cost to refund enhanced from 10-20% to 20-30%. Additional functionality: Cost refund is also granted when hitting Bosses.
- Aspect of Ancestral Charge: Damage enhanced from 50-100% to 75-125%.
- Aspect of Burning Rage: Damage enhanced from .22-.28 to .3-.38.
- Aspect of Bul-Kathos: Damage reduction while in Earthquakes enhanced from 5-15% to 15-25%.
- Earthquake Aspect: Damage bonus in Earthquakes enhanced from 5-15% to 15-25%.
Uniques
- Damage enhanced from .18-.34 to .22-.38.
- Damage enemies take standing in pools is enhanced from 15% to 20%.
- Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
- Damage enhanced from .6-.8 to .85-1.1.
- Burning duration enhanced from 3 to 4 seconds.
- Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
- Physical Damage affix replaced with Vulnerable Damage.
- Attacks reduce Evade’s cooldown affix and are replaced with bonus Evade charges.
- Damage against Stunned affixes is replaced with bonus Movement Speed.
- Basic Skill Damage affix replaced with Cooldown Reduction.
- Bonus Attack Speed to other skills enhanced from 10-20% to 35-45%.
Skills
- Fundamental Invigorating Strike: Energy threshold enhanced from 50% to 75%.
- Primary Forceful Arrow: Every 3rd cast pierces foes.
- Enhanced Caltrops: Damage bonus enhanced from 3% to 5%.
- Poison Trap: Damage enhanced from 344% to 396%.
- Supreme Rain of Arrows: Rain of Arrows’ first wave Knocks Down enemies for 3 seconds.
Passives
- Victimize: Lucky Hit chance enhanced from 35% to 45%.
- Rugged: Damage Reduction against Damage over Time effects enhanced from 6/12/18% to 9/18/27%.
- Siphoning Strikes: Lucky Hit chance enhanced from 75% to 85%.
Legendaries
- Aspect of Elusive Menace: No longer requires hits from Close enemies.
- Aspect of Quickening Fog: You automatically drop a Smoke Grenade at the end of
- Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.
Uniques
- Windforce: All Stats affix replaced with Vulnerable Damage.
- Word of Hakan: Ultimate Damage affix replaced with Cooldown Reduction.
Skills
- Earth Spike: Spirit gains enhanced from 11 to 13.
- Claw: Spirit gain enhanced from 11 to 12.
- Storm Strike: Spirit gains enhanced from 14 to 15.
- Wind Shear: Spirit gain enhanced from 13 to 14.
- Maul: Spirit gains enhanced from 15 to 17.
- Wolves
- Passive damage enhanced from 7.8% to 11%.
- Active damage enhanced from 110% to 135%.
- Enhanced Wolf Pack: Damage bonus enhanced from 20% to 25%.
- Brutal Wolf Pack: Attack Speed bonus enhanced from 20% to 25%.
- Ferocious Wolf Pack: Fortify amount enhanced from 5% to 8%.
- Ravens: Passive damage enhanced from 13% to 20%.
- Brutal Ravens: Additional functionality: Increase the passive damage of Ravens by 40%.
- Rabies: Damage over time enhanced from 76% to 110%.
Paragon
- Lightning Resilience: Maximum Life bonus enhanced from 4% to 6%.
Legendaries
- Aspect of Metamorphic Stone
- Spirit cost decreased from 60 to 50.
- Damage dealt enhanced from 80-100% to 100-120%.
- Aspect of the Alpha: Damage enhanced from 75-100% to 90-115%.
- Mangled Aspect: Resource gain enhanced from 1 to 3.
Class Mechanic
- Overload: Lucky Hit Chance enhanced from 20% to 40%.
Skills
- Flickering Fire Bolt: Fire Bolt generates 2 Mana when hitting an enemy.
- Enhanced Fireball: Casting Fireball increases its radius by 50%.
- Destructive Fireball: Fireball’s Critical Strike Damage is enhanced by 20%. This bonus is enhanced to 30% if Fireball hits at least 3 enemies.
- Greater Chain Lightning: Each time Chain Lightning bounces, it deals 5% enhanced damage for its duration.
- Destructive Chain Lightning: Chance to form Crackling Energy enhanced from 25% to 30%.
Passives
- Vyr’s Mastery: Damage bonus enhanced from 10% to 15%.
- Esu’s Ferocity: Additional functionality: Both bonuses are granted for 3 seconds when hitting a Boss with a Critical Strike.
- Combustion: Your Burning effects deal x20% enhanced damage, plus an additional x2% enhanced damage per unique Burning source you have applied to the enemy.
Paragon
- Searing Heat: Casting a Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
- Ceaseless Conduit:
- Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has Reinforced Rare Glyph.
- Damage reduction enhanced from 10% to 15%.
- Territorial: Damage reduction enhanced from 10% to 15%.
- Warding: Damage reduction enhanced from 13% to 25%.
- Keeper of Flames:
- Damage reduction enhanced from 4% to 5%.
- Bonus damage reduction enhanced from 4% to 5%.
- Smoldering Embers:
- Damage reduction from burning enemies enhanced from 4% to 5%.
- Bonus damage reduction from burning enemies enhanced from 4% to 5%.
- Guarded:
- Damage reduction from Vulnerable enemies enhanced from 4% to 5%.
- Bonus damage reduction from Vulnerable enemies enhanced from 4% to 5%.
- Oppressive: Damage reduction from Vulnerable enemies enhanced from 4% to 5%.
- Lightning Resilience: Maximum Life bonus enhanced from 4% to 6%.
Legendaries
- Serpentine Aspect:
- You may have 1 additional Hydra active, and Hydra’s duration is enhanced by 14-24%.
- This now also affects Hydra’s Enchantment Effect.
- Aspect of Conflagration: Bonus Burning damage enhanced from 20-30% to 20-40%.
- Aspect of Engulfing Flames: Bonus Burning damage enhanced from 30%-40% to 60%-80%.
- Aspect of Three Curses: Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy foes.
- Flamewalker’s Aspect: Bonus Movement Speed duration enhanced from 4 to 6 seconds.
- Gravitational Aspect: Ball Lightning orbits around you and deals 15-25% enhanced damage.
- Aspect of the Unbroken Tether: Additional Chain Lightning bounces enhanced from 2 to 4.
- Recharging Aspect: Each time Chain Lightning bounces, you gain 1.5-3 Mana.
- Charged Aspect: Bonus Movement Speed duration enhanced from 4 to 8 seconds.
- Aspect of the Bounding Conduit: Bonus Movement Speed enhanced from 20-25% to 25-30%.
- New Legendary – Mage-Lord’s Aspect Increase Vyr’s Mastery Key Passive’s Damage Reduction by 6-9% for each Close enemy, up to 18-27%.
- Aspect of Frozen Orbit: Damage enhanced from 20-30% to 30-40%.
- Storm Swell Aspect: Bonus damage enhanced from 11-20% to 21-30%.
- Snowveiled Aspect: Unstoppable duration enhanced from 2-3 seconds to 3-5 seconds. Additional functionality: It also grants a 10% bonus Armor for 3-5 seconds.
- Incendiary Aspect: Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
- Snowguard’s Aspect: While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.
- Aspect of Concentration:
- Mana Regeneration enhanced from 20-30% to 40-50%.
- The duration requirement to gain its benefit decreased from 3 to 2 seconds.
Uniques
- Damage penalty decreased from 65-55% to 45-35%.
- Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.
- The illuminator’s first bounce occurs much closer to the player.
Skills
- Enhanced Bone Spirit: Cooldown reduction increased from 6 to 7 seconds.
Paragon
- Wither Legendary Board:
- Willpower requirement for bonuses was reduced from 50 to 40.
- Bonus damage per 40 Willpower increased from 2.5% to 4%.
Legendaries
- Aspect of Empowering Reaper: Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
- Aspect of Exposed Flesh: Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
- Aspect of Decay: Damage increased from 20-40% to 25-45%.
- Aspect of Torment: Essence Regeneration increased from 20-30% to 90-170%.
- Hulking Aspect:
Uniques
- Greaves of the Empty Tomb: Intelligence affix replaced with Bonus Movement Speed.
Minions
The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
- Balrog
- Fire Breath
- Elite Affixes
- Fire Enchanted
- Electrified Obelisks
- Shock Lance
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The long-awaited Diablo 4 Patch 1.1.1 has finally arrived, addressing community concerns and breathing new life into the game. The extensive class updates have been the highlight of this patch, bringing significant buffs to the Barbarian, Sorcerer, Rogue, and Druid classes. Players can expect improved efficacy, exciting gameplay changes, and enhanced build diversity. With these updates, the journey through Wraeclast is bound to be even more thrilling!
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