Diablo 4 Patch 1.0.3: The Major Changes
The game has received its first major patch that contains tons of welcomed changes the players were asking for. So, let’s see what the most significant ones are.
Increased Experience Rewards
One of the most important updates is related to XP. As the devs promised, now we’ll get increased experience for completing Nightmare Dungeons and also for killing monsters in them. Moreover, Helltide chests will provide significantly more bonus XP upon opening. On top of that, the XP gained for completing individual Whispers will also be increased. Hopefully, this will make the whole process of leveling up less tedious and motivate players to take on these harder challenges.
General Gameplay Improvements
In addition to increased XP, the devs also made some changes to loot. For instance, now the Helltide Roaming bosses will drop higher quality loot more consistently. Also, weekly bonus caches that drop from world bosses will no longer have a level requirement to open them.
Furthermore, to make our lives a little more convenient, we can now teleport to Nightmare Dungeons directly through the map. Additionally, the creators also mentioned their plans to increase the monster and elite density of end-game content, which they’re currently working on. Thus, we should expect this change to arrive in Season 1.
Besides these substantial updates, the devs also introduced plenty of balance changes, about which we’ll talk next.
Class Buffs and Balance Changes
With the following changes, the devs continue their work on making all builds powerful and fun to play with. However, this time they were focused mostly on the players’ feedback about Basic Skills being not impactful in combat.
With that being said, let’s see what buffs each class received.
Barbarian
The following skills of Diablo 4 Barbarian got increased base damage and Fury generated:
- Lunging Strike
- Bash
- Frenzy
- Flay
- Double Swing
- Bounding Slam
And this set of skills got their modifiers enhanced, with some of them also receiving cooldown reduction:
As for Legendary Aspects, the following ones received increased flat damage:
Moreover, the changes were made to items, with Overkill now having increased damage, while Hellhammer is getting enhanced flat damage.
Druid
Diablo 4 Druid also got some skills buffed. For instance, these ones received improved base damage as well as increased Spirit generated:
Lightning Storm and Shred got some of their modifiers buffed, while Wolves received reduced cooldown and Ferocious Wolfpack Lucky Hit chance increased. Moreover, Petrify now has boosted Critical Strike Damage Bonus, and the following skills got base damage significantly buffed:
Passives, such as Bestial Rampage, Nature’s Fury, and Lupine Ferocity, also were affected by several buffs like increased Damage Bonus.
And now, here are the Legendary Aspects that were buffed as a part of this update:
Necromancer
Let’s start with the Diablo 4 Necromancer skills that receive base damage and Essence regenerated increase. These are:
The Sever, Blood Lance, Bone Prison, Iron Maiden, and Corpse Tendrils received buffs related to certain modifiers. Furthermore, the Bone Spikes ability now has base damage increased from 80% to 120%, and Raise Skeletons and Golem now always engage targets with a cast Curse.
Also, the changes were made to Kalan’s Edict, Rathma’s Vigor, Spiked Armor passives that enhance their power.
On top of that, Legendary Aspects – Bursting Bone, Flesh-Rending, and Fastblood – got flat damage, Essence gained, and Ultimate Cooldown Reduction increased, respectively.
Rogue
The changes affected mostly the base damage of the following Rogue class skills:
In addition, there are two skills whose cooldown was reduced, and these are Smoke Grenade and Rain of Arrows, with the latter also receiving Prime Rain of Arrows buff. Moreover, the Close Quarters Combat passive got a Damage Bonus increased from 20% to 30%.
As for Legendary Aspects, just two got buffed for Rogue – Escape Artist and Umbrous.
On top of that, now Eyes in the Dark’s increased Death Trap Cooldown is reduced from 30-15% to 20-15%.
Sorcerer
Diablo 4 Sorcerer has plenty of skills that were affected by the update. To begin with, here are the ones that received increased damage base alongside other improvements related to modifiers:
- Spark
- Frostbolt
- Charged Bolt
- Frozen Orb
- Blizzard
- Crackling Energy
- Freezing Wake
The other skills that were altered in order to become more powerful are Fire Bolt, Fireball, Ice Blades, and Lightning Spear.
Some Sorcerer’s Legendary Aspects, like Abundant Energy, Singed Extremities, Incendiary, Snowguard’s, and Concentration were buffed as well.
As for items, Flamescar now has flat damage increased, while Staff of Lam Esen damage reduction is being reduced.
Other Changes
Besides general and class balancing changes, the update brought a lot of fixes and alterations to other aspects of the game. Here’s the full list of them.
Dungeons, Events, and other Activities
- Fixed an issue where players couldn’t engage with the Dead Man’s Dredge dungeon boss.
- Fixed an issue where certain Whispers couldn’t be completed.
- Fixed an issue where the Those Who Call the Storm event wouldn’t register as completed.
- Fixed an issue where the Those Who Call the Storm event would place a permanent de-buff on the player that would gradually drain health.
- Fixed an issue where enemies could spawn behind the Sealed door in the Cultist Refuge dungeon, blocking dungeon progression.
- Fixed an issue where characters could be damaged and killed during the Stronghold completion cutscene. (Not the valiant triumph we planned)
- Fixed an issue where the level 100 Pinnacle Boss would appear again with no health bar if killed during a specific phase.
- Fixed an issue where progression could be blocked in the Cathedral of Light Capstone dungeon in Kyovashad.
- Fixed an issue that resulted in a crash or freeze if players entered the Untamed Thicket dungeon during the Fangs of Corruption quest.
Gameplay Fixes
- Fixed an issue where the Insatiable Fury and Mad Wolf’s Glee items prevented Druids from transforming into the Werebear or Werewolf Forms.
- Fixed an issue where Spider Host enemies would remain upright after exploding and dying.
- Fixed an issue where equipment with socketed Gems couldn’t be mass-salvaged.
- Fixed an issue where players were unable to teleport to Cerrigar while in the Cerrigar and Cerrigar Outskirts subregions.
- Fixed an issue where Corpse Tendrils would cause the corpse visual to disappear.
- Fixed an issue where the camera would not zoom out when joining a World Boss encounter.
- Fixed an issue where Barbarian players would get stuck between Bone Walls after using Charge.
- Fixed an issue where Rogue players would remain invisible to other players after using the Concealment Skill in Fields of Hatred.
- Fixed an issue where Airidah’s tornados would cause the player to be stuck in a knockback state if hit by multiple tornados at once.
- Fixed an issue where pressing any button on controller while Dazed would halt all player input.
- Fixed an issue where Caches with World Tier conditions could be brought into higher World Yiers and provide rewards for that world tier.
- Fixed an issue where the Skeleton Warrior upgrade for increasing Thorns damage was not properly applying.
- Fixed an issue where the Burning Instinct power on the Sorcerer Paragon board did not account for Base Critical Damage in its damage calculation.
- Fixed an issue where the player could move in-game during the Leave Game countdown.
Local Co-Op
- Fixed an issue where the second player that closes the Region Progress menu would be locked in the World Map during Local Co-Op play.
- Fixed an issue where some quests would not properly progress for all players in Local Co-Op play.
- Fixed an issue where the preview slot for item upgrades would only display for Player 1 during Local Co-Op play.
- Fixed an issue where buttons in the store would become un-interactable for player 2 during Local Co-Op play.
- Fixed an issue where targeting the same enemy would show different health bars for each player during Local Co-Op Play.
- Fixed an issue where the Spirit Boons menu couldn’t be closed by player 2 if player 1 had it open during Local Co-Op play.
- Fixed an issue where the remaining player would not be able to move on their mount if the other player exited the game during Local Co-Op play.
![](https://blog.lfcarry.com/wp-content/uploads/2023/06/D4-Launch_Media-Thumbs_World-Bosses_640-1024x576.jpg)
Quests
- Fixed an issue where the NPC Lacthan could duplicate during multiple quests.
- Fixed an issue where progression of the Malign Devotion quest could become blocked if the player left the cellar as Lakren started to stand up.
- Fixed an issue where players would have their progression in the Apex of Misery quest blocked if they teleported away and back during the Destroy the Risen Remains objective.
- Fixed an issue where the player character would get blocked if they sat on a chair to talk to a NPC during the Demon Ledger quest.
- Fixed an issue where Brol and Mother’s chosen would move oddly during the eavesdropping cutscene if the player was near the broken wall.
- Players may now re-enter the boss area after the Follower has joined them during the Storming the Gates quest.
- Fixed an issue where the Illusion Woods Statue could become un-interactable during the Wayward quest.
- Fixed an issue where the True Potential Rogue Class Quest sometimes couldn’t properly be completed.
UI
- Fixed an issue where Chat could be expanded even when the Chat is not visible.
- Fixed an issue where a party member’s HP bar would appear to be 0 if they left the vicinity of their party while not at full health.
- Fixed an issue where the “GPU not Supported” message would display broken text.
- Fixed an issue where the particles for Druid’s Spirit Boons would persist after closing the associated menu.
- Fixed an issue on Xbox Consoles where the cross-network play notification would display in-game even if cross-network play was disabled.
- Fixed an issue that displayed an empty notification to new players when world bosses appeared.
- Fixed an issue where the Potion Upgrade icon would be missing when playing with a controller.
- Fixed an issue where the Town Portal progress bar would be visible while in menus.
- Fixed an issue on PC where the Tab key would not open the Map if the Materials panel was open.
- Fixed an issue where the Spur ability for mounts would display as “Not yet learned.”
- Fixed an issue where the Linked Item menu would persist on screen when switching between Keyboard & Mouse input and Controller input.
- Fixed an issue where players would receive improper messaging when undoing the deletion of a Hardcore character.
- Fixed an issue where the Interact wheel prompt would appear over vases near the Fate’s Retreat Waypoint.
- Fixed an issue where the Socket button would persist if the player swapped tabs.
- Fixed multiple instances where Pins on the map from either a quest or the player would not function properly.
- Fixed multiple instances across a variety of menus where text wouldn’t display properly.
- Fixed multiple issues with health bars not displaying accurately during PvP activities.
- Various other improvements to the UI experience.
- Various localization fixes.
- Fixed an issue where the Purveyor of Curiosities’ menu would erroneously display item quality on some items (this didn’t affect what item quality was available to gamble for).
Miscellaneous
- Fixed an issue where users couldn’t create a Clan when their language was set to Russian or Spanish.
- Fixed an issue where the Shop would not properly load if the player dies while in Checkout.
- Fixed an issue where multiple cutscenes would not play if the player engaged with them when in a party of 3 or more players on Xbox Series S, Xbox One, and PlayStation 4.
- Fixed an issue where the Randomize Look and Swap Body Type actions in the Shop didn’t function when viewing Cosmetic Armor.
- Fixed an issue where the PlayStation 5 screen reader wouldn’t function properly.
- Fixed an issue where emotes from the Shop would not always function when used with a controller.
- Fixed an issue where the Player character’s eye would display improperly during the Lorath’s cabin cutscene in the Prologue.
- Various stability, performance, and visual improvements across all platforms.
- Fixed an issue where players using laptops with certain dedicated Graphics Cards would not be able to play the game.
Gameplay Adjustments
- Fixed an issue where no experience was awarded for completing the hold out style event that can occur after finishing dungeon objectives.
Level Up With Ease
These changes will certainly improve our game by making the leveling process a bit faster and the whole gaming experience better. However, the leveling process is full of challenges and grind, even with these new buffs, and we bet you’d rather deal with this tedious task as quickly as possible. Well, actually, there’s a way to reach the desired level fast and without breaking a sweat.
Instead of wasting hours on upgrading your character, you can let LFCarry’s PRO do it for you quickly and without a hustle. That way, you can jump into the end-game content way faster than you would do otherwise and enjoy real challenges and high-quality loot. Sounds appealing? Then go to LFCarry.com and choose the corresponding offer, so we can start fulfilling your request today. Yes, it’s that easy!
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