Understanding the difference Diablo 4 multiplicative vs additive damage is critical to optimizing your gameplay. The conventional approach of adding damage numbers needs to be revised compared to the immense potential of multiplying your damage. You can unleash extraordinary power by categorizing damage into distinct buckets, where values within each bucket add together and multiply across different buckets.
Identification of Diablo 4 Damage Buckets
Diablo 4 divides damage stats into categories or “buckets.” Things inside the same bucket will add together instead of multiplying, but they will multiply with things from different buckets. Understanding these buckets is crucial for optimizing damage output and crafting powerful builds. Let’s look at some examples to grasp better how these Diablo 4 damage buckets work.
Example 1: Damage Modifiers within the Same Bucket
Suppose you have +100% Damage to Close enemies and +100% Damage to Slow enemies. Since both modifiers fall within the same bucket, they will add together. Therefore, the total damage increase against Close and Slow enemies would be +200%.
Additive Damage Bucket
Example 2: Damage Modifiers from Different Buckets
Imagine you possess +100% Diablo 4 damage to close enemies and +100% Damage with Fire Skill. These modifiers belong to different buckets, and as a result, they multiply with each other. In this case, your damage output would be amplified by a significant +300%.
Multiplicative Damage Buckets
Understanding how these Diablo 4 multiplicative damage buckets interact allows you to strategically combine different damage modifiers to create potent builds. By diversifying your sources of damage and exploiting the multiplication between buckets, you can maximize your damage potential in Diablo 4. It’s important to note that these examples provide a simplified representation, and in-game mechanics may involve more complex interactions and variations.
Characteristics of Damage Buckets
There are eight Damage Buckets in total in Diablo 4. Let’s delve into the characteristics of each of them to unravel the secrets of maximizing your damage potential.
Bucket 1: Close Enemies
This bucket includes your character’s primary attributes, such as Strength, Dexterity, and Intelligence. These stats directly impact your overall damage output and are essential for building a solid foundation for your character.
Bucket 2: Slow Enemies
This bucket revolves around modifiers that increase your critical damage. Incorporating crit damage into all your builds can be challenging, but it’s worth considering for maximizing burst damage potential.
Bucket 3: Fire Skills
Vulnerability is a potent damage modifier found on weapons and rings. It provides a base 20% damage increase and doesn’t require additional requirements like crit chance. Including vulnerability in your build can more than double your damage output.
Bucket 4: Elemental Damage
This bucket encompasses modifiers that enhance your damage against specific enemy types. Whether damage versus close enemies or damage versus slow enemies, these modifiers stack additively within the bucket but multiply with modifiers from other buckets.
Bucket 5: Critical Hit Damage
The damage while bucket focuses on modifiers that provide damage bonuses under specific conditions. Examples include damage while healthy, damage in werewolf form, or damage in human form.
Bucket 6: Damage over Time
This bucket includes modifiers that specifically boost damage with specific core skills. It is relatively rare but advantageous to have damage with core skills on weapons, as it amplifies the effectiveness of your primary abilities.
Bucket 7: Damage Reduction
Certain classes have unique damage modifiers exclusive to them. For example, necromancers have damage from picking up blood or activating a golem. Rogues have damage from dodging. These modifiers can provide specialized damage bonuses for specific playstyles.
Bucket 8:All Damage
The final bucket comprises all damage modifiers that do not fall into the previous categories. It encompasses general damage increases from various sources, such as all damage from Berserk King or increased damage after consuming a corpse as a necromancer. Anything not explicitly categorized will be considered as all damage.
Differentiating Plus and X Modifiers
When delving into the intricate damage mechanics of Diablo 4, it’s crucial to differentiate between two types of modifiers: those denoted with a plus sign (+) and those represented by an “x”: modifiers labeled with a plus sign (+) will add together; however, modifiers with an “x” will multiply your total plus all damage value.
The fundamental principle in Diablo 4 is to multiply your damage rather than simply adding it up. Let’s understand the mechanics of damage modifiers in Diablo 4 with a practical example. Imagine you have the following modifiers:
- +100% Damage VS Slowed
- +100% Damage VS Stunned
- +100% Damage VS Closed
- x10% Damage VS Closed
If we consider the x10% Damage VS Closed, it will multiply your +100% Damage VS Close using the formula: (1+0.1) x (1+1) = 2.2 times damage, resulting in +120% Damage. We add this value to the damage bonuses for stunned and slowed enemies. Altogether, it adds up to 320% Damage.
Now, let’s see how it would be different if the x10% Damage to close enemies were multiplicative. In that case, the calculation would be (1+3) x (1+0.1) = 4.4 times damage, resulting in 340% Damage.
So, the critical point here is that even though stats with “x” in front of their number aren’t multiplicative with everything, you can use them as a global multiplier if you choose only one stat from that bucket.
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