Yo, Brawl Stars crew! If you thought the meta was getting stale, Supercell’s got your back with a massive balance patch that dropped on July 22, 2025, right after the “Summer Clash” season kicked off. Balance changes are the lifeblood of Brawl Stars, keeping the game fresh, competitive, and—let’s be real—fun as hell. They shake up the meta, forcing you to rethink your strategies, try new Brawlers, and maybe even dust off that one you forgot about. This time, Supercell’s buffing eight Brawlers and nerfing eight, aiming to level the playing field and make sure no single Brawler dominates the scene. Whether you’re a Spike main who’s about to pop off or a Lumi lover bracing for impact, these changes are gonna hit hard. Let’s dive into the details and see how you can dominate the new meta like a pro.
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Table of Contents
Understanding Buffs and Nerfs in Brawl Stars
Before we jump into the specifics, let’s make sure we’re all on the same page about what buffs and nerfs mean in Brawl Stars. A buff is when a Brawler gets stronger—maybe they deal more damage, have more health, or their abilities get a tweak that makes them more effective. A nerf, on the other hand, is when a Brawler gets weakened—less damage, less health, or changes that make their abilities less powerful. Supercell uses these adjustments to balance the game, ensuring that no Brawler is too overpowered or underpowered. It’s all about keeping the game fair and fun for everyone, from casual players to hardcore competitors.
Table of Balance Changes
Category | Brawler | Change Type | Detail |
---|---|---|---|
BUFFS | Spike | Gadget Cooldown | Popping Pincushion Gadget Cooldown reduced from 15 seconds to 14 seconds; Life Plant Gadget Cooldown reduced from 15 seconds to 14 seconds |
BUFFS | Colt | Gadget Cooldown | Silver Bullet Gadget Cooldown reduced from 16 seconds to 14 seconds |
BUFFS | Meeple | Health/Damage | HP increased from 6000 to 6400; Damage increased from 2400 to 2520; Reload Buff reduced by 10.5% |
BUFFS | Emz | Super Charging Rate | Super Charging Rate increased by 13.9% |
BUFFS | Jessie | Health | HP increased from 6600 to 7200 |
BUFFS | Cordelius | Damage | Damage increased from 1400 to 1600 |
BUFFS | Tick | Damage | Damage increased from 1280 to 1360 |
BUFFS | Mico | Damage | Damage increased from 2180 to 2280 |
NERFS | Alli | Health/Reload/Cooldown | HP reduced from 7800 to 7400; Dash Reload Speed reduced by 10.5%; Jump Reload Speed reduced by 7.7%; Both Attacks Cooldown increased from 0 to 100 MS |
NERFS | Mr P | Gadget Cooldown | Service Bell Gadget Cooldown increased from 15 seconds to 17 seconds |
NERFS | Kaze | Hypercharge Charging Rate | Hypercharge Charging Rate reduced by 18.2% |
NERFS | Hank | Health | HP reduced from 11200 to 10400 |
NERFS | Shade | Hypercharge Charging Rate | Hypercharge Charging Rate reduced by 20% |
NERFS | Lumi | Gadget Cooldown | Frostbitten Gadget Cooldown increased from 22 seconds to 23 seconds; Frostbitten Gadget Dot Effects removed |
NERFS | Charlie | Gadget Cooldown | Spiders Gadget Cooldown increased from 18 seconds to 20 seconds |
NERFS | Draco | Hypercharge Rate/Damage | Hypercharge Rate reduced by 28.5%; Hypercharge Damage reduced from 15% to 5% |

Key Nerfs to Watch Out For
Now, let’s talk nerfs. Alli, the agile Brawler, is getting hit with multiple reductions: her HP drops from 7800 to 7400, dash and jump reload speeds are slowed, and her attack cooldown increases. This cuts down her mobility dominance, making her less of a one-woman army in modes like Brawl Ball.
Mr P’s Service Bell Gadget cooldown stretches from 15 to 17 seconds, limiting his ability to spam summons. Mr P’s always been a threat with his porters, but this nerf means he’ll have to be more strategic in deploying them.
Kaze’s Hypercharge rate is reduced by 18.2%, slowing his ultimate buildup. Kaze’s been strong in controlling lanes, but this change reduces his burst potential in close matches.
Hank’s health takes a hit from 11200 to 10400, softening his tankiness. Hank’s role as a frontline absorber is weakened, requiring more careful positioning.
Shade’s Hypercharge rate drops by 20%, curbing his frequent ultimates. Shade’s crowd control will be less oppressive in team fights.
Lumi’s Frostbitten Gadget cooldown increases to 23 seconds, and Dot effects are removed, toning down her freeze spam. Lumi’s been dominating since release, but this nerf brings her in line.
Charlie’s Spiders Gadget cooldown goes from 18 to 20 seconds, reducing her trap frequency. Charlie’s utility in zoning will be less reliable.
Draco’s Hypercharge rate is slashed by 28.5%, and damage reduced from 15% to 5%, limiting his dragon form terror. Draco’s high-impact plays will be rarer.
These nerfs aim to tone down overperforming Brawlers, giving others a chance to shine.

How These Changes Shake Up the Meta
These balance changes Brawl Stars are a meta-shaker, no cap. With buffs to aggressive Brawlers like Spike and Colt, we’re likely to see more fast-paced, in-your-face strategies. Spike’s faster Gadget cooldowns make him a top pick for locking down key areas, especially in modes where control is crucial, like Hot Zone or Siege.
Meeple’s health and damage buffs turn him into a slippery nightmare for slower tanks, making him ideal for hit-and-run tactics in Gem Grab or Bounty. Emz’s faster Super charge suggests more area denial, protecting her team in Brawl Ball.
On the flip side, nerfs to Alli and Lumi open up space for other control Brawlers to step up. Alli’s reduced mobility means she won’t dominate as hard, giving Brawlers like Stu or Mandy a chance to compete. Meanwhile, Jessie and Cordelius’s buffs suggest Supercell wants to strengthen support and damage roles, encouraging more team-oriented comps.
In terms of team compositions, we might see a rise in double-damage setups with Spike and Colt, supported by a healer like Emz or Byron. Alternatively, aggressive comps with Meeple, Tick, and a high-damage Brawler like Colt could become popular for their ability to quickly eliminate key targets. Overall, these changes aim to create a more balanced battlefield where skill and strategy matter more than just picking the “meta” Brawler. It’s time to experiment with new builds and team comps to stay ahead of the curve.
What to Expect in the New Season
Alongside these balance changes, the “Summer Clash” season brings a ton of new content. Expect new skins inspired by beach battles—think surfer Spike or lifeguard Lumi. There are new maps with unique layouts and obstacles, possibly featuring water-themed elements. And who knows, maybe a new game mode or two to keep things interesting. The balance changes are likely designed to complement this new content, ensuring that no single Brawler overshadows the fresh additions. For example, the buffs to Spike and Meeple might tie into new maps that favor their playstyles, while the nerfs to Alli and others prevent them from dominating the new season.

FAQs
Q: When do these balance changes go live?
A: The changes hit after the maintenance on July 22, 2025, during the “Summer Clash” season.
Q: Will these changes affect my current strategies?
A: 100%. If you’re maining a buffed or nerfed Brawler, you’ll need to adapt. Time to hit the lab and test new builds!
Q: Are there any other updates coming with this maintenance?
A: Besides Brawl Stars patch notes, Supercell’s fixing bugs and launching the “Battle for the Katana Kingdom” season. Expect new skins, maps, and maybe some surprises.
Q: How do these changes affect my favorite Brawler?
A: If your main got buffed, congrats—you’re about to have a field day. If they got nerfed, don’t panic. Take some time to adjust your playstyle, maybe try a different build or strategy. And if you’re really struggling, consider picking up a new Brawler that’s been buffed.
Q: What should I do if my main Brawler got nerfed?
A: First, don’t rage-quit. Nerfs happen, and they’re part of the game. Try to understand why your Brawler was nerfed and how you can adapt. Maybe focus on different aspects of their kit or pair them with Brawlers that can cover their weaknesses. And if all else fails, it might be time to branch out and try something new.
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You may also like
You may also be interested in | What you’ll learn | When to read |
---|---|---|
Mobile Legends Ranks in Order – An Overview | Rank tier overview. | After learning how balance changes might shift ranks. |
How Many People Play League of Legends | Player base data. | To compare meta shifts with population trends. |
How to Uninstall League of Legends | Uninstall guide. | If moving away from LoL due to meta changes. |
Emerald Rank League of Legends | Rank explanation. | To compare how balance affects rank climbing in LoL vs Brawl Stars. |
Brawl Stars Trophy Road Ranks | Rank ladder in Brawl Stars. | To understand how balance changes impact your progression. |
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Lana Shakh is a dedicated gaming expert specializing in Destiny 2 and other popular online titles, creating in-depth guides that break down complex mechanics, optimize gameplay strategies, and help players of all skill levels achieve their in-game goals.