Brawl Stars 2025 Balance Changes – All Nerfs and Buffs

Yo, Brawl Stars crew! If you thought the meta was getting stale, Supercell’s got your back with a massive balance patch dropping on April 30, 2025, right before the “Battle for the Katana Kingdom” season launches. Balance changes are the lifeblood of Brawl Stars, keeping the game fresh, competitive, and—let’s be real—fun as hell. They shake up the meta, forcing you to rethink your strategies, try new Brawlers, and maybe even dust off that one you forgot about. This time, Supercell’s buffing seven Brawlers and nerfing twelve, aiming to level the playing field and make sure no single Brawler dominates the scene. Whether you’re a Crow main who’s about to pop off or a Lumi lover bracing for impact, these changes are gonna hit hard. Let’s dive into the details and see how you can dominate the new meta like a pro.

Table of Contents

Understanding Buffs and Nerfs in Brawl Stars

Before we jump into the specifics, let’s make sure we’re all on the same page about what buffs and nerfs mean in Brawl Stars. A buff is when a Brawler gets stronger—maybe they deal more damage, have more health, or their abilities get a tweak that makes them more effective. A nerf, on the other hand, is when a Brawler gets weakened—less damage, less health, or changes that make their abilities less powerful. Supercell uses these adjustments to balance the game, ensuring that no Brawler is too overpowered or underpowered. It’s all about keeping the game fair and fun for everyone, from casual players to hardcore competitors.

Table of Balance Changes

Category

Brawler

Change Type

Detail

BUFFS

Crow

Heal Reduction

40% → 60%

BUFFS

Bonnie

Super Usage

Can use Super right away after landing to return to Clyde

BUFFS

Mico

Main Attack Reload

2600 → 2400

BUFFS

Jessie

Health

3000 → 3100

BUFFS

Willow

Health

2800 → 3100

BUFFS

Pam

Main Attack Damage

260 → 300

BUFFS

Meg

Movement Speed

770 → 820 (outside mecha)

NERFS

Lumi

Health

3000 → 2800

NERFS

Lumi

Gadget Cooldown

Grim and Frostbitten 18sec → 22sec

NERFS

Bea

Gadget Cooldown

Rattled Hive 20sec → 24sec

NERFS

Ollie

Health

5600 → 5300

NERFS

Carl

Gadget Damage

Heat Ejector 370 → 300

NERFS

Buster

Base Health

5000 → 4800

NERFS

Chester

Hypercharge Rate

30 → 25

NERFS

Meeple

Main Attack Damage

1300 → 1200

NERFS

Angelo

Gadget Cooldown

Master Fletcher 14sec → 18sec

NERFS

Gray

Gadget Cooldown

Walking Cane 20sec → 23sec

NERFS

Mandy

Hypercharge Rate

40 → 35

NERFS

Stu

Hypercharge Rate

3 → 2

NERFS

Byron

Gadget Cooldown

Booster Shots 14sec → 18sec



First up, the buffs. Crow is getting a massive glow-up with his heal reduction jumping from 40% to 60%. For those who don’t know, Crow’s poison already makes it tough for enemies to heal, but this buff cranks it up to eleven. Now, when Crow tags you, your healing is cut by 60%, making it way harder to recover in the heat of battle. This makes him an absolute beast in modes like Brawl Ball, where controlling the zone around the ball is everything. Pair this with his best build—let’s say, the Extra Toxic Star Power for even more damage reduction—and you’ve got a Crow that’ll make your enemies rage-quit faster than you can say “GG.”

Bonnie’s getting a sneaky buff too—she can now use her Super right after landing, letting her zip back to Clyde faster than ever. For context, Bonnie’s Super launches her into the air, and she used to have to wait a bit before she could use it again to return to her original form. Now, she can do it immediately, which makes her perfect for hit-and-run plays. Imagine diving into the enemy team, causing chaos, and then instantly bouncing back to safety. It’s like having a get-out-of-jail-free card, and it’s gonna make her a nightmare for slower, tankier Brawlers.

Mico’s reload speed is dropping from 2600 ms to 2400 ms, which might not sound like much, but in the heat of battle, those milliseconds matter. This means she can spit out her projectiles quicker, tightening her burst window and making her even deadlier in close-range brawls. Mico’s already a menace up close, and this buff just makes her even more lethal. Expect to see her popping up more in modes like Gem Grab, where controlling the center is key.

Jessie and Willow are both getting health buffs, which is huge for their roles. Jessie’s going from 3000 to 3100 health, making her turret a bit tankier in modes like Hot Zone and Siege. Her turret’s always been a pain to deal with, and now it’ll stick around a little longer, giving her team more control. Willow, on the other hand, jumps from 2800 to 3100 health, turning her into a legit frontline tank. She’s always been about controlling the battlefield with her poison, but now she can take more hits while doing it.

Pam’s main attack damage is bumping up from 260 to 300, which might not seem massive, but it makes her healing turret even safer under fire. Pam’s all about sustaining her team, and this buff lets her protect her turret better while keeping the heals flowing. Meg’s movement speed outside the mecha is increasing from 770 to 820, so she can reposition faster before jumping back into the fight. Meg’s always been a bit of a glass cannon outside her mecha, but this speed buff gives her a better chance to survive and get back to her powerful form.

Key Nerfs to Watch Out For

Now, let’s talk nerfs. Lumi, the shiny new Mythic Brawler, is getting hit hard. Her health is dropping from 3000 to 2800, and her Gadgets’ cooldowns are stretching from 18 seconds to 22 seconds. This cuts down her crowd-control uptime, making her less of a one-woman army. Lumi’s been dominating since her release, with her ability to lock down areas with her Gadgets, but these nerfs should bring her back in line. She’ll still be strong, but players will need to be more strategic with when they use her Gadgets.

Bea’s Rattled Hive Gadget cooldown is going up from 20 seconds to 24 seconds, so she can’t spam that area denial as much. Bea’s always been about controlling space with her shots and Gadgets, but this nerf means she’ll have to be more careful with when she deploys her hive. It’s a small change, but it could make a big difference in modes like Bounty, where every second counts.

Ollie’s health is taking a small hit, dropping from 5600 to 5300, softening his tankiness just a bit. Ollie’s been a solid pick for his ability to absorb damage and dish it out, but this nerf means he won’t be quite as durable. Players will need to be more cautious with his positioning to avoid getting picked off too quickly.

Carl’s Heat Ejector Gadget damage is nerfed from 370 to 300, so he can’t burst you down as hard after tunneling. Carl’s always been a threat with his pickaxe and Gadgets, but this change reduces his ability to one-shot squishier Brawlers after using his Super. It’s a fair nerf that should make him less oppressive in close-quarters combat.

Other nerfs include Buster’s base health dropping from 5000 to 4800, making him a bit less tanky on the frontline. Chester’s Hypercharge charge rate is slowing from 30 to 25, so he won’t be popping his ultimate as frequently. Meeple’s main attack damage is dipping from 1300 to 1200, reducing his burst potential. Angelo’s Master Fletcher Gadget cooldown increases from 14 to 18 seconds, limiting his ability to spam arrows. Gray’s Walking Cane Gadget cooldown goes from 20 to 23 seconds, making his mobility less reliable. Mandy’s Hypercharge rate drops from 40 to 35, slowing her ultimate charge. Stu’s Hypercharge rate is nerfed from 3 to 2, making his dashes less frequent. And Byron’s Booster Shots Gadget cooldown increases from 14 to 18 seconds, reducing his healing output. These nerfs are all about toning down Brawlers that have been overperforming, giving other picks a chance to shine.

How These Changes Shake Up the Meta

These balance changes Brawl Stars are a meta-shaker, no cap. With buffs to aggressive Brawlers like Crow and Bonnie, we’re likely to see more fast-paced, in-your-face strategies. Crow’s enhanced heal reduction makes him a top pick for locking down key areas, especially in modes where healing is crucial, like Heist or Brawl Ball. Bonnie’s mobility buffs turn her into a slippery nightmare for slower tanks, making her ideal for hit-and-run tactics in Gem Grab or Bounty.

On the flip side, nerfs to Lumi and Bea open up space for other control Brawlers to step up. Lumi’s reduced health and longer Gadget cooldowns mean she won’t dominate as hard, giving Brawlers like Stu or Mandy a chance to compete. Meanwhile, Jessie and Willow’s health buffs suggest Supercell wants to strengthen support and tank roles, encouraging more team-oriented comps. Expect to see more strategies built around protecting Jessie’s turret or using Willow as a frontline damage sponge.

In terms of team compositions, we might see a rise in double-tank setups with Willow and another tanky Brawler, supported by a healer like Pam or Byron. Alternatively, aggressive comps with Crow, Bonnie, and a high-damage Brawler like Colt could become popular for their ability to quickly eliminate key targets. Overall, these changes aim to create a more balanced battlefield where skill and strategy matter more than just picking the “meta” Brawler. It’s time to experiment with new builds and team comps to stay ahead of the curve.

What to Expect in the New Season

Alongside these balance changes, the “Battle for the Katana Kingdom” season is set to bring a ton of new content. Expect new skins inspired by the theme—think samurai Crow or ninja Bonnie. There might also be new maps with unique layouts and obstacles, possibly featuring katana-themed elements. And who knows, maybe a new game mode or two to keep things interesting. The balance changes are likely designed to complement this new content, ensuring that no single Brawler overshadows the fresh additions. For example, the buffs to Crow and Bonnie might tie into new maps that favor their playstyles, while the nerfs to Lumi and others prevent them from dominating the new season.

FAQs

Q: When do these balance changes go live?

A: The changes will hit after the maintenance on April 30, 2025, just before the new season starts.

Q: Will these changes affect my current strategies?

A: 100%. If you’re maining a buffed or nerfed Brawler, you’ll need to adapt. Time to hit the lab and test new builds!

Q: Are there any other updates coming with this maintenance?

A: Besides Brawl Stars patch notes, Supercell’s fixing bugs and launching the “Battle for the Katana Kingdom” season. Expect new skins, maps, and maybe some surprises.

Q: How do these changes affect my favorite Brawler?

A: If your main got buffed, congrats—you’re about to have a field day. If they got nerfed, don’t panic. Take some time to adjust your playstyle, maybe try a different build or strategy. And if you’re really struggling, consider picking up a new Brawler that’s been buffed.

Q: What should I do if my main Brawler got nerfed?

A: First, don’t rage-quit. Nerfs happen, and they’re part of the game. Try to understand why your Brawler was nerfed and how you can adapt. Maybe focus on different aspects of their kit or pair them with Brawlers that can cover their weaknesses. And if all else fails, it might be time to branch out and try something new.

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