Destiny 2 Sundered Doctrine Dungeon Guide – Complete Walkthrough

Sundered Doctrine, Destiny 2’s latest dungeon, takes players deep within Rhulk’s Pyramid Ship in Savathûn’s Throne World. This guide will walk you through every encounter, puzzle, and boss fight, ensuring you’re fully equipped to claim high-end loot.

How to Start the Sundered Doctrine Dungeon

Table of Contents

Speak with Ikora Rey at the Tower to obtain the “Drowning Labyrinth” quest. Once it’s active, navigate to Savathûn’s Throne World and locate the dungeon marker in the upper-left section of the map. Assemble your fireteam or prepare for a solo run before launching the activity.

Opening Encounter: Navigating Rhulk’s Pyramid Ship

Drop down and search for a lengthy bridge to cross. After crossing, make a left turn and leap to a neighboring ledge. Proceed down the route, take the first right, and descend down the pit. You will find yourself in a room full of adversaries. A tiny hole in the wall will appear once you eliminate them. Leap through and continue your descent.

Continue falling until you get to a room filled with more foes. After you’ve cleared this area, you’ll have to locate a small waterfall and a secret entrance behind it. Drop through this opening to advance, and if you follow the trail, you’ll eventually reach the first encounter.

Revisiting the Vow of the Disciple Symbols

Revisit the symbols from the Vow of the Disciple before beginning the first encounter. All of the symbols are displayed in a room if you turn around and go down the corridor. If necessary, this is a wonderful place to refresh your memory. Aiming at them will disclose their names.

First Encounter: Solving the Darkness Puzzle

In the first encounter, lenses are used to direct rays of darkness. This is how you go about it:

  1. Turn on the Lenses: To begin the encounter, turn the Main Room’s central darkness lens. Enemies will start to appear.
  2. Find the speaker of truth: To uncover a symbol, defeat the flying Truthspeaker Major Grim.
    • Identify the Proper Symbol: On its enormous wheel, locate the side room that has the same sign.
    • To guide the beam toward the appropriate symbol’s plate, gather the lenses of vanquished Subjugators and position them along the route.
    • Finish the Rounds:
    • Round 1: Finish one beam.
    • Round 2: Finish both beams.
    • Round 3: Finish all three beams

Helpful Tips:

  • If you direct the beam to the wrong plate, a Tormentor will spawn in the center.
  • Lenses connected to the darkness beam will break after 3 rotations, so rotate them before placing them.
  • Use the most efficient lens placements for each room to minimize the number of lenses needed.

Path to the Second Encounter

A stairway will emerge in the main area once the initial encounter is over. Go down and keep going down until you come to a maze-like place. Use these steps to get through the maze:

  1. Take a right turn and continue straight until you come to a narrow ledge.
  2. To be sure you’re headed in the proper direction, look for a sizable glowing square on the wall.
  3. Hop to a moss-covered ledge and proceed along the path that follows.
  4. To get out of the maze, descend through a tiny hole.

Now that you’re in a wide open space, Dread foes will be everywhere. Find a bridge with a glowing yellow crystal next to a doorway by fighting or running past them. Go through the doorway and along the hall, but before you get to the end, look for a hole to drop into.

Second Encounter: Rotating Wheels and Shriekers

The second encounter involves rotating wheels and collecting Resonance Splinters. Here’s how it works:

Step-by-Step Guide:

  1. Get Resonance Splinters: To get Resonance Splinters, destroy Hive Wizards. Only one to three splinters can be held at once.
  2. Rotate the Wheels: To move the luminous symbols, insert the splinters into the wheels. To alter the direction of rotation, shoot the Crux above the wheel.
  3. Match the Symbols: Turn the wheels’ luminous symbols to line up with the exit door’s symbols.
  4. Buff Tiers:
  5. Heightened Knowledge: 1 splinter.
  6. Brimming Knowledge: 2 splinters.
  7. Overflowing Knowledge: 3 splinters.

Wheel Mechanics:

  • Hive: Spawns an Ogre.
  • Brain: Spawns a Knight and Wizards.
  • Stop: Delays enemy spawns.
  • Kill: Starts the DPS phase.
  • Commune: Causes bosses to spawn Resonance Seekers.

Lockset Progression and Strategy

Your progress is monitored at the top of the screen by a bar called Lockset Progression. At every quarter notch, a wheel starts locking from right to left.  Here’s the best strategy:

  1. Lock the Rightmost Wheel: Set it to Stop.
  2. Lock the Next Two Wheels: Set them to Stop from right to left.
  3. Lock the Leftmost Wheel: Set it to Kill to start the damage phase.

Useful Advice: To prevent frequent ogre spawns, rapidly switch the Hive symbols to Stop.

Damage Phase:

The damage phase starts when the Shriekers lock in the Kill symbol. Since the four Shriekers share a common health pool, direct your fire on any of them. To increase DPS, choose weapons and abilities with high burst damage.

Final Encounter: Kerrev, The Erased

In the last battle, you will face Kerrev, The Erased, a boss fight that takes place in 3 rooms: the Middle, Left, and Right. In the center of the room, the boss is located in front of a circle with 3 symbols on each of its 2 vertically divided sides.  These symbols form riddles—one side tells the truth, while the other is a lie.

Mechanics Overview:

  1. Mirrors and Beams: To direct beams toward the Lie symbols while avoiding the Truth symbols, use mirrors.
  2. Truthspeaker Grim: To determine which side of the circle is true, defeat a Truthspeaker Grim.
  3. Strand Locks: You can break the Strand locks if a pillar, node, or lens is locked. To do this, beat an Unwritten Attendant to obtain the Unwritten Empowerment bonus.

Damage Phase:

After every lens is properly positioned, turn on the panel in front of the center plate. Deal Kerrev as much damage as you can after taking cover from the big orb as it destroys the boss’s barrier.

Recommended Builds and Weapons

  • Hunters: For high damage, use Celestial Nighthawk or Gathering Storm.
  • Titans: For burst damage, use Twilight Arsenal or Thundercrash.
  • Warlocks: Nova Bomb or Well of Radiance for damage and support.
  • Weapons include Grenade Launchers with Bait and Switch, Linear Fusion Rifles (like Finality’s Auger), and precise weapons like Divinity.

Conquer Sundered Doctrine with LFCarry

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