Escape From Tarkov Patch Notes 0.13.5!

Prepare for the ultimate battle as Escape from Tarkov unveils its intense new 0.13.5 patch. The war-torn cityscape is about to get even more unforgiving with the introduction of the formidable boss, Kaban, and a host of game-changing features. From advanced weapon mods and tactical upgrades to intense combat scenarios, this patch is set to redefine your experience in the treacherous Tarkov landscape. Dive in with us to learn everything there is to know about it!

TABLE OF CONTENTS

Streets of Tarkov Expansion

Kaban

  • Kaban, a new boss, has been included in EFT. He used to own a modest law firm in the city but was not hesitant to utilize illegal means to get his wealth. He stayed in Tarkov after the mass evacuation, and his gang has expanded. 
  • Kaban’s bulkiness enables him to fire multiple firearms without stopping. Still, he can’t be mobile, so he usually remains in place or travels gradually from point A to point B throughout the conflict. He has an abundance of heavily armed guards, some of them are ex-military men who have put together formidable protection for him.
  • The boss stays near the vehicle repair shop on “Streets of Tarkov.” The region is well guarded, with gates protected with fixed machine guns and AGS, walkways mined, and shooters on the roof of the auto repair complex.
  • Kaban stores machine gun boxes in a specialized rig, carries body armor beneath his clothing, and commands absolute power over his guards. Scavs nearby assist the boss with protection and will fight for him.

Kit presets

  • The option to store a gear preset and rapidly equip it has been introduced in EFT. The player can label the preset, choose which one to equip, and view its components and weight while comparing it with different gear sets.
  • The chosen gear set’s screen is separated into 2 tabs:
  • Equipment” will show each of the accessible gear slots;
  • Pouches” that show what’s inside of the rigs, pockets, backpack, and safe container;
  • The chosen equipment set is assembled from matched items in the player’s stash. If the gamer lacks sufficient items in their stash to complete the kit, they can acquire the missing pieces from dealers or at the flea market.
  • The player has access to 15 basic gear sets after creating a character.
  • The user can create up to 50 unique equipment sets.

Random container spawn

  • Containers will start to show up at random places. The total amount of containers has been raised across all locations. 
  • Big wooden boxes, some TerraGroup containers, huge cash registers, and filing cabinets will consistently spawn in the same place.

Sidearm quick swap

You can shift weapons faster if the holstered weapon hotkey is pushed twice (key 1 by default). This motion depletes arm stamina, and if inadequate, the weapon trembles. The quantity of arm stamina required on rapid swapping will reduce as you train weapon mastery and coincide with the weapon type skill, and the speed of action will rise.

Improvements to the peaceful behavior of bots

  • Paths for looting containers by Scavs on the “Streets of Tarkov” area have been introduced.
  • During peaceful walking, the barrel of the bots’ rifles gradually oscillates up and down. Bot paths are now somewhat deviated from a straight line between spots, mirroring player movement. Bots revert to “ready” status during battle or in the event of danger.
  • Low-difficulty bots’ reload speed has been slowed.
  • Bots cannot instantaneously rotate anymore. The bot now sits and keeps firing to rotate by a large angle while prone.
  • Bots now examine bodies for guns, rigs, bags, and anything else they can handle. A bot with a backpack and a rig will place them close to the corpse. Bot-taken content is not covered by insurance.
  • Bots may exchange items with a scav player by reaching out to them.
  • Bot vision has been improved at dark. It now correlates to the change in light intensity more accurately. At this particular moment of the day, a flashlight still provides superior visibility.
  • The spawn timing has been corrected on all maps while playing as a scav.

Bot groups

The mechanism for AI Scav groupings has been upgraded. A group of scavs that will function together will now spawn at random. They will be more organized in warfare and will operate as tiny gangs.

Commands to bots

While playing as a Scav, the player gains access to new bot commands. The likelihood that a bot will carry out an order is determined by its Fence Rep. Every command has a cooldown period.

  • Help.” Whenever this command is executed, all bots within a specific radius will travel to the player and get involved in the fight with its adversary.
  • Spread out.” There is a probability that the bots within a decent radius will seek shelter and spread throughout the region.
  • Take cover.” The bot adjacent to the player will most likely take the closest cover.
  • Quiet.” There is a probability that the bots within a fair radius will cease chatting and begin listening.
  • Stop“. The bot adjacent to the player may pause briefly, gaze at the player, and then resume going.
  • When playing as Scav, the order “Follow” may now be issued with a gesture and the words “Follow me.”

QoL

  • The trade, quest, and Ragman services panels now have a new user interface.
  • By tapping on the character slot, the player may instantly wear or substitute an item by selecting one of the accessible items in the stash through a drop-down menu.
  • The FPS meter is no longer overlapping with the raid timer;
  • Clicking twice on consumables activates the item. Regarding functionality, clicking twice is equivalent to selecting the “Use” option from the item’s context menu.
  • You can activate the tactical gadget or helmet-mounted lights by hitting the H key. By hitting the CTRL + H key combination, you may change the mode of tactical gadgets.
  • The number of available OpsCore helmet rails and 6B47 helmet mods has been increased.
  • When utilizing the first aid kit and other medical supplies while holding the 4-0 hotkeys, a drop-down list of bodily sections to treat will show. The list reveals the character’s injuries when utilizing the first aid kit. The bodily portions the item may repair are displayed when employing other medicinal goods. To enable it, change the hotkey mode to “release”;
  • New pictures have been added to the loading screens.

Gun Stand

The Hideout now features a new “Weapon Stand” module. The stand has three pumping levels. Every level has different weaponry (Level 1 has 108 cells, Level 2 has 132 cells, and Level 3 has 182 cells). Only weapons with all vital components can be put on the Weapon Stand’s shelves.

A quick sale of Scav’s gear

Scav’s gear exchange screen now includes a “Sell Equipment” option. After extraction as a scav, the player can sell all his equipment, even cash that Fence does not ordinarily buy.

Improved display of the crafting process

  • The module’s symbol, where the crafting occurs, has animation and a color indicator.
  • The completed craft now appears first in the module list;
  • You will be sent to the module with a ready-for-pickup item when you click on the full craft counter.

Graphics and performance

  • The anesthetic’s visual effect has been modified.
  • On Tarkov Streets, a new fog rendering method has been applied.
  • Optimized the Streets of Tarkov culling mechanism, increasing its precision and effectiveness.
  • The sound system’s resource usage was optimized.

Weapons and equipment

A variety of new weapon modifications and equipment types have been included.

 

Introduced:

  • SVT-40 and AVT-40 rifles; 
  • AK-12 assault rifle;
  • PKM and PKP light machine guns;
  • Ryzhy’s sawed-off;
  • PM and PB pistols have been updated.

New ammo:

  • 300 Blackout CBJ;
  • 12/70 Piranha;
  • 4.6x30mm JSP SX;
  • 7.62x39mm FMJ;
  • 7.62x39mm SP;
  • 7.62x39mm PP gzh;
  • 7.62x54mm R FMJ;
  • 7.62x54mm R HP BT;
  • 7.62x54mm R SP BT;
  • 9x19mm FMJ M882.

Balance changes

  • Numerous balancing tweaks to the ammo’s qualities.
  • Numerous trade balancing modifications.
  • Crafts have undergone many balancing modifications.

Modified resizing for the mods below:

  • JP Enterprises Flat-Top 30mm ring scope mount;
  • Recknagel Era-Tac 30mm ring scope mount;
  • Recknagel Era-Tac 34mm ring scope mount;
  • Nightforce Magmount 34mm ring scope mount with Ruggedized Accessory Platform;
  • Burris AR-P.E.P.R. 30mm ring scope mount;
  • Steyr AUG 5.56×45 42-round magazine;
  • STANAG magazine receiver for HK G36;
  • HK G36 STANAG magwell;
  • VPO-101 “Vepr-Hunter” stock;
  • VPO-101 “Vepr-Hunter” SVD-style stock.

Balancing changes to quests

Adjusted quests:

  • The Huntsman Path – Trophy;
  • The Huntsman Path – Sellout;
  • The Huntsman Path – Woods Keeper;
  • Hunting Trip;
  • Tourists;
  • Psycho Sniper;
  • A Shooter Born in Heaven;
  • The Tarkov Shooter – Part 8;
  • Capturing Outposts;
  • The Stylish One;
  • Farming – Part 4;
  • Grenadier;
  • Crisis;
  • Insomnia;
  • Sew it Good – Part 3;
  • Test Drive – Part 1.

Shooting range

Reductions in the criteria for developing a level one module, as well as additional requirements:

  • Lighting: 1 level;
  • Rubles: 20,000;
  • Nuts: 1 pcs;
  • Bolts: 1 pcs;
  • Metal spare parts: 1 pc.

Defective Wall

New conditions for the module construction:

  • Medblock: Level 1;
  • Water collector: 1 level.

Gym

Added new conditions for module construction:

  • Lighting: level 2;
  • Ventilation: level 2.

Corrections

  • The issue with clients hanging after clicking the back button while reconnecting was resolved.
  • The issue with the display of the player’s hands while utilizing stationary weapons was resolved.
  • The issue with bugs leading to soft locks while utilizing under-barrel grenade launchers has been resolved.
  • In several circumstances, the sounds of grenade explosions fired by bots were absent, and this issue was resolved.
  • The incorrect positions of Zryachiy and his guards at the start of the raid were resolved.
  • Issues with various visual artifacts on the Streets of Tarkov were resolved.
  • Issues with various visual artifacts in Hideout were resolved.
  • The incorrect calculation of target visibility through bushes and trees for bots was resolved.
  • Issues with visual artifacts in optics on Interchange were resolved.
  • An unusual viewing angle while entering and exiting of aiming with the “Berserk” perk (in conjunction with the elite skill “Stress Resistance”) was resolved.
  • Errors in the use of flashlights, IR flashlights, NV, and thermal imagers have been corrected.
  • Fixed problems that made it take longer to load in some circumstances;
  • The absence of sound when shooting the RSP-30 has been resolved.
  • The lack of a container looting sound effect in the third-person has been resolved.

The stash upgrades will be available in August as a reward for completing the quest “The TerraGroup trail” and winning the ranking season award.

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