Vortex Pinnacle Dungeon Upgraded
A big part of Dragonflight’s new season will be in the Dragon Isles. However, WoW Devs have also reintroduced some older dungeons, like the Vortex Pinnacle, sprucing them up with fresh mechanics to the existing game. Even seasoned players familiar with the original version could find the updated dungeon a captivating challenge.
Keep reading below so we can guide you through the Vortex Pinnacle completion. We will break down enemy abilities, strategic tips, the optimal path to follow, and the potential rewards awaiting you. But let’s start from the beginning. In DF WoW where is the Vortex Pinnacle dungeon?
The Vortex Pinnacle dungeon location shadowfen is in Uldum, within the Skywall. This is an Elemental Plane of Air situated high in the sky. To find it, look for a beautiful pearl and gold towers piercing the skies.
Ertan Trash
The structure of Vortex Pinnacle is relatively simple, mainly consisting of a series of linear paths. The first two packs may be troublesome due to the frequent AoE knock-ups and Cloud Shields, so proceed cautiously. The majority of enemies in this section aren’t hazardous, so you can attempt larger pulls if your team is well coordinated on crowd controls and interruptions.
The primary threat in this area comes from the Lurking Tempests. These foes are unkillable but go dormant if a player faces them. Hence it is always a good idea for someone to keep their eye on them until the group has passed.
Enemy | Ability | Description | Strategy |
Armored Mistral x4 | Pressurized Blast | A large AoE zonal cost that knocks up any player into the air and deals high Nature damage. | Run out of the large white AoE. |
Cloud Guard | Projects a shield in a random direction, blocking all spells and abilities. | You will have to run around to either the side or behind this enemy, making positioning important. | |
Gust Soldier x6 | Wind Flurry | Cast that increases these enemies’ attack speed for the next three attacks. | This enemy does not inflict much damage even with this buff, so just cleave them down. |
Rushing Wind | Randomly rushes at a player, dealing light Nature damage and leaving behind a Nature DoT. | Healers should try to dispel this DoT, as it will help reduce the group’s overall damage taken. | |
Wild Vortex x8 | Wind Bolt | Standard Nature damage cast. | Not an important cast. |
Cyclone | Banishes a random player for six seconds. | Very nasty cast, as although you are immune to damage while banished, you will not be able to be freed. Try to interrupt this whenever you can. | |
Cloud Prince x3 | Turbulence | AoE pushback that also deals light Nature damage to all players. | Try to position yourself in front of a wall, so you don’t get pushed off any edges. |
Bomb Cyclone | Summons a large AoE bomb, which inflicts huge Nature damage and knocks back any player in its radius when it explodes. | Run out of the big white swirlie. |
Grand Vizier Ertan
Your initial encounter will be with Ertan. You’ll only need to concentrate on dodging a fair number of orbs. Use your healing cooldowns for his Cyclone phase, and try to kick and dodge as frequently as possible. Distributing throughout the arena makes keeping an eye on every Lurking Tempest easier.

Ability | Description | Strategy |
Lightning Bolt | Cast that hits a random player for medium Nature damage. | Interrupt as many of these as you can, to help reduce any group damage. |
Storm’s Edge | The edges and middle of the arena deal huge Nature damage to anyone standing within them. | Don’t stand at the very edge, or inside the boss. |
Cyclone Shield Fragment | Small lightning orbs will constantly fly around in random patterns, dealing Nature damage to anyone hit. They will also debuff the player’s Haste and movement speed by 30 percent. | Dodge as much as possible. There are numerous orbs, so this mechanic can be quite challenging. |
Cyclone Shield | Draws all Cyclones into himself and pulses AoE Nature damage to all players. | Run away from the boss to avoid the Cyclones, and then use a healing cooldown to heal through the damage. |
Summon Tempest | Lurking Tempests will spawn at the edges of the arena. | Make sure the group is facing in different directions otherwise the Tempests will chain cast. |
Altairus Trash
Upon defeating Ertan, activate the large tornado at the arena’s top. You’ll face The Young Storm Dragon, a formidable foe, between your first and second encounters. Besides him, your enemies should be relatively easy to handle. You can skip the second one, as you can make up for the skip later.

Enemy | Ability | Description | Strategy |
Turbulent Squall x16 | Cloudburst | Cast that damages nearby players for medium Frost damage. | Kick when you can, as this is the only real source of damage this enemy deals. |
Storm Shield | Applies a shield to itself, that ticks for light Nature damage while it holds. | These can be purged or dispelled, but also easily cleaved through if your group doesn’t have any of those spells. | |
Young Storm Dragon x1 | Healing Well | A large green zone, this will heal any player or enemy while they stand inside. | Players can stack up in this zone for free healing. |
Icy Buffet | Inflicts medium Frost damage to all players and leaves them with a nasty nine-second Frost DoT. | This DoT is best countered by standing inside the Healing Well, or with a healing cooldown. | |
Chilling Breath | A high damage Frost frontal. | Dodge the big blue cone, even if it means moving out of the Healing Well. | |
Empyrean Assassin x8 | Assassinate | Teleports to a random player and slashes them for medium Physical damage. | Not much counterplay, these mobs should be crowd controlled to reduce any random damage. |
Vapor Form | A three-second cast that makes this enemy Incorporeal on completion, reducing their damage taken by 90 percent. | Interrupt this every time. | |
Gust Soldier x1 | Wind Flurry | Cast that increases these enemies’ attack speed for the next three attacks. | This enemy does not inflict much damage even with this buff, so just cleave them down. |
Rushing Wind | Randomly rushes at a player, dealing light Nature damage and leaving behind a Nature DoT. | Healers should try to dispel this DoT, as it will help reduce the group’s overall damage taken. | |
Wild Vortex x1 | Wind Bolt | Standard Nature damage cast. | Not a relevant cast. |
Cyclone | Banishes a random player for six seconds. | A wild cast, you won’t be able to be freed. You have to interrupt this. |
Altairus
The second encounter will be challenging for your healer, especially. Altairus is also a formidable foe. The combination of continuous movement and persistent damage makes this fight demanding, so bring your top skills to this encounter. Concentrate on adjusting to the winds and accurately timing your Downburst jump.

Ability | Description | Strategy |
Chilling Breath | A high damage Frost frontal. | Dodge the big blue cone. |
Biting Cold | Constant Frost damage will tick onto every player. | The hardest part of this fight, this constant damage makes Altairus a big healer check |
Upwind/Downwind of Altairus | Winds will constantly blow in one of four directions. Being Upwind of Altairus will grant you a 30 percent Haste buff while being Downwind will reduce it by 30 percent, and deal ticking Frost damage to you. | The tank should pull the boss into the middle of the room to give everyone room, and all players should focus on positioning themselves Upwind of the boss at all times. |
Twisting Winds | Numerous tornados will swirl around the arena, knocking up any player hit and slowing their falling speed. | Dodge these until the Downburst phase. |
Downburst | Spawns a rapidly expanding bomb, that deals massive Nature damage to any player hit by its outer ring. | Run into a Twisting Wind to be knocked up and over the growing white ring. |
Asaad Trash
Once your encounter with Altairus is finished, activate the large tornado at the top of his arena. You will then face the final segment. Your foes here won’t be easy to defeat, so emphasize interrupting Greater Heal and eliminating the high-priority targets. The initial pack of Skyfall Stars can be bypassed by sticking to the room’s right side and dropping down next to the staircase.

Enemy | Ability | Description | Strategy |
Executor of the Caliph x4 | Rally | Cast that increases the health of nearby enemies by 50 percent for 20 seconds. | This is a good cast to interrupt, as if it goes off these packs will take much longer to kill. |
Crashing Stone | Stomps the ground, inflicting AoE Physical damage to all players. | Nothing much you can do about this. | |
Temple Adept x4 | Desperate Speed | Buff that increases this enemy’s casting speed, by 60 percent for 12 seconds. They will occasionally gain this during combat. | This enemy should be nuked down and crowd-controlled. Try to purge the casting speed buff. |
Greater Heal | Cast that heals an ally for 30 percent of their maximum health. | This is your priority interrupt, as you do not want them to start chain-healing all the other enemies. | |
Holy Smite | Standard damage Holy cast. | Save your interrupts and crowd control for the other abilities. | |
Servant of Asaad x8 | Sure Strike | Physical damage strike to the current target. | This enemy will hit a player with this after charging them. |
Charge | Charges to a random player. | Won’t do much damage so keep focused on the other enemies. | |
Minister of Air x2 | Lightning Lash | Channels lightning to a random player, dealing huge Nature damage. | If you are targeted by this, run into the large electrical Grounding Field to avoid the damage. |
Overload Grounding Field | Channels damage into the Grounding Field, causing it to deal large Nature damage to any player standing inside. | Run out of the Grounding Field when this cast begins. | |
Skyfall Star x32 | Starlight | Constantly fires at a random player. | Nasty spell, especially as there are so many of these. Try to crowd control and nuke them down as quickly as possible. |
Asaad, Caliph Of Zephyrs
The last encounter presents yet another difficult challenge, requiring high DPS. It’s crucial to focus on the Skyfall Nova; if two adds are present simultaneously, they’ll put a lot of strain on your healer. Avoid casting spells during Static Cling, and if you manage to kill the ad swiftly, the rest of the encounter becomes relatively easy to accomplish.

Ability | Description | Strategy |
Chain Lightning | Blast a random player with lightning, dealing high Nature damage to them and any other player within eight yards. | Spread out and make sure you are not standing close to other players when this ability comes out. |
Static Cling | A long cast that deals high Nature damage to any player on the ground when it completes, and debuffs their movement speed by 90 percent. | Jump right at the end of this cast, and healers can dispel any player that receives the debuff. |
Unstable Grounding Field | Creates a triangular zone of safety before teleporting above it and covering the rest of the arena in lightning. | Run into the triangle to avoid any damage. |
Skyfall Nova | Spawns an add, which pulses Arcane damage to all players until killed. | Nuking this add is your top priority, as it has a lot of health and can be a real problem for your healer to manage. |
The Vortex Pinnacle Loot

Grand Vizier Ertan | ||
Item | Slot | Stats |
Intellect Dagger | Crit, Haste | |
Neck | Mastery, Haste | |
Neck | Versatility, Haste | |
Neck | Crit, Mastery | |
Mail Shoulders | Haste, Crit | |
Cloth Waist | Mastery, Crit | |
Intellect Trinket | Passive: Your healing spells can grant you a large Haste buff, which can also grant healed allies a smaller Haste buff | |
Altairus | ||
Item | Slot | Stats |
Mount | N/A | |
Two-Handed Axe | Mastery, Haste | |
One-Handed Axe | Mastery, Crit | |
Gun | Mastery, Haste | |
Leather Shoulders | Mastery, Haste | |
Back | Crit, Mastery | |
Mail Waist | Crit, Mastery | |
Plate Feet | Crit, Mastery | |
Cloth Feet | Crit, Mastery | |
Ring | Crit, Haste | |
Asaad, Caliph of Zephyrs | ||
Item | Slot | Stats |
Gun | Crit, Haste | |
Plate Head | Crit, Haste | |
Back | Versatility, Mastery | |
Back | Crit, Haste | |
Leather Hands | Crit, Mastery | |
Cloth Legs | Haste, Crit | |
Plate Legs | Mastery, Crit | |
Ring | Versatility, Crit | |
Versatility Trinket | Passive: Melee attacks that strike you have a chance to deal AoE Nature damage to nearby enemies. |
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Darya Chavez is a gaming journalist passionate about delivering the latest news from the world of video games. With a sharp eye for industry trends and updates, she keeps players informed about upcoming releases, events, and major game changes.
1 comment
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October 26, 2023 at 2:13 pmAwesome article.